Brain Training Or Just Brain Straining?: The Benefits Of Brain Exercise Software Are Unclear
You’ve probably heard it before: the brain is a muscle that can be strengthened. It’s an assumption that has spawned a multimillion-dollar computer game industry of electronic brain-teasers and memory games. But in the largest study of such brain games to date, a team of British researchers has found that healthy adults who undertake computer-based “brain-training” do not improve their mental fitness in any significant way.
Read The Original Research Paper (Draft POF)
The study, published online Tuesday by the journal Nature, tracked 11,430 participants through a six-week online study. The participants were divided into three groups: the first group undertook basic reasoning, planning and problem-solving activities (such as choosing the “odd one out” of a group of four objects); the second completed more complex exercises of memory, attention, math and visual-spatial processing, which were designed to mimic popular “brain-training” computer games and programs; and the control group was asked to use the Internet to research answers to trivia questions.
All participants were given a battery of unrelated “benchmark” cognitive-assessment tests before and after the six-week program. These tests, designed to measure overall mental fitness, were adapted from reasoning and memory tests that are commonly used to gauge brain function in patients with brain injury or dementia. All three study groups showed marginal — and identical — improvement on these benchmark exams.
But the improvement had nothing to do with the interim brain-training, says study co-author Jessica Grahn of the Cognition and Brain Sciences Unit in Cambridge. Grahn says the results confirm what she and other neuroscientists have long suspected: people who practice a certain mental task — for instance, remembering a series of numbers in sequence, a popular brain-teaser used by many video games — improve dramatically on that task, but the improvement does not carry over to cognitive function in general. (Indeed, all the study participants improved in the tasks they were given; even the control group got better at looking up answers to obscure questions.) The “practice makes perfect” phenomenon probably explains why the study participants improved on the benchmark exams, says Grahn — they had all had taken it once before. “People who practiced a certain test improved at that test, but improvement does not translate beyond anything other than that specific test,” she says.
The authors believe the study, which was run in conjuction with a BBC television program called “Bang Goes the Theory,” undermines the sometimes outlandish claims of many brain-boosting websites and digital games. According to a past TIME.com article by Anita Hamilton, HAPPYneuron, an example not cited by Grahn, is a $100 Web-based brain-training site that invites visitors to “give the gift of brain fitness” and claims its users saw “16%+ improvement” through exercises such as learning to associate a bird’s song with its species and shooting basketballs through virtual hoops. Hamilton also notes Nintendo’s best-selling Brain Age game, which promises to “give your brain the workout it needs” through exercises like solving math problems and playing rock, paper, scissors on the handheld DS. “The widely held belief that commercially available computerized brain-training programs improve general cognitive function in the wider population lacks empirical support,” the paper concludes.
Not all neuroscientists agree with that conclusion, however. In 2005, Torkel Klingberg, a professor of cognitive neuroscience at the Karolinska Institute in Sweden, used brain imaging to show that brain-training can alter the number of dopamine receptors in the brain — dopamine is a neurotransmitter involved in learning and other important cognitive functions. Other studies have suggested that brain-training can help improve cognitive function in elderly patients and those in the early stages of Alzheimer’s disease, but the literature is contradictory.
Klingberg has developed a brain-training program called Cogmed Working Memory Training, and owns shares in the company that distributes it. He tells TIME that the Nature study “draws a large conclusion from a single negative finding” and that it is “incorrect to generalize from one specific training study to cognitive training in general.” He also criticizes the design of the study and points to two factors that may have skewed the results.
On average the study volunteers completed 24 training sessions, each about 10 minutes long — for a total of three hours spent on different tasks over six weeks. “The amount of training was low,” says Klingberg. “Ours and others’ research suggests that 8 to 12 hours of training on one specific test is needed to get a [general improvement in cognition].”
Second, he notes that the participants were asked to complete their training by logging onto the BBC Lab UK website from home. “There was no quality control. Asking subjects to sit at home and do tests online, perhaps with the TV on or other distractions around, is likely to result in bad quality of the training and unreliable outcome measures. Noisy data often gives negative findings,” Klingberg says.
Brain-training research has received generous funding in recent years — and not just from computer game companies — as a result of the proven effect of neuroplasticity, the brain’s ability to remodel its nerve connections after experience. The stakes are high. If humans could control that process and bolster cognition, it could have a transformative effect on society, says Nick Bostrom of Oxford University‘s Future of Humanity Institute. “Even a small enhancement in human cognition could have a profound effect,” he says. “There are approximately 10 million scientists in the world. If you could improve their cognition by 1%, the gain would hardly be noticeable in a single individual. But it could be equivalent to instantly creating 100,000 new scientists.”
For now, there is no nifty computer game that will turn you into Einstein, Grahn says. But there are other proven ways to improve cognition, albeit only by small margins. Consistently getting a good night’s sleep, exercising vigorously, eating right and maintaining healthy social activity have all been shown to help maximize a brain’s potential over the long term.
What’s more, says Grahn, neuroscientists and psychologists have yet to even agree on what constitutes high mental aptitude. Some experts argue that physical skill, which stems from neural pathways, should be considered a form of intelligence — so, masterful ballet dancers and basketball players would be considered geniuses.
Jason Allaire, co-director of the Games through Gaming lab at North Carolina State University says the Nature study makes sense; rather than finding a silver bullet for brain enhancement, he says, “it’s really time for researchers to think about a broad or holistic approach that exercises or trains the mind in general in order to start to improve cognition more broadly.”
Or, as Grahn puts it, when it comes to mental fitness, “there are no shortcuts.”
Credit: Time.com
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Anxiety & Depression: Self-Help Internet Interventions Work!
A little while ago I posted a list of free interactive self-help web sites, all research based, which have been shown to effective in the treatment of anxiety & depression. A recent study adds to the body of evidence which supports web based intervention as a viable treatment option or adjunct.
Cognitive behaviour therapy (CBT) via the internet is just as effective in treating panic disorder (recurring panic attacks) as traditional group-based CBT. It is also efficacious in the treatment of mild and moderate depression. This according to a new doctoral thesis soon to be presented at Karolinska Institutet.
Read the original research thesis here (PDF)
It is estimated that depression affects some 15 per cent and panic disorder 4 per cent of all people during their lifetime. Depression can include a number of symptoms, such as low mood, lack of joy, guilt, lethargy, concentration difficulties, insomnia and a low zest for life. Panic disorder involves debilitating panic attacks that deter a person from entering places or situations previously associated with panic. Common symptoms include palpitations, shaking, nausea and a sense that something dangerous is about to happen (e.g. a heart attack or that one is going mad).
It is known from previous studies that CBT is an effective treatment for both panic disorder and depression. However, there is a lack of psychologists and psychotherapists that use CBT methods, and access to them varies greatly in Sweden as well as in many other countries. Internet-based CBT has therefore been developed, in which the patient undergoes an Internet-based self-help programme and has contact with a therapist by email.
The present doctoral thesis includes a randomised clinical trial of 104 patients with panic disorder and compares the effectiveness of Internet-based CBT and group CBT within a regular healthcare service. The study shows that both treatments worked very well and that there was no significant difference between them, either immediately after treatment or at a six-month follow-up. Analyses of the results for the treatment of depression show that Internet-based CBT is most effective if it is administered as early as possible. Patients with a higher severity of depression and/or a history of more frequent depressive episodes benefited less well from the Internet treatment.
Jan Bergström works as a clinical psychologist at the Anxiety Disorders Unit of the Psychiatry Northwest division of the Stockholm County Council. This research was also financed by the Stockholm County Council.
“Thanks to our research, Internet treatment is now implemented within regular healthcare in Stockholm, at the unit Internetpsykiatri.se of Psychiatry Southwest, which probably makes the Stockholm County Council the first in the world to offer such treatment in its regular psychiatric services,” says Jan Bergström.
Read the original research thesis here (PDF)
Credit: Adapted from materials provided by Karolinska Institutet.
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Teen Myths Busted: New Science Reveals That Common Assumptions Are Wrong
A new book, The Teen Years Explained: A Guide to Healthy Adolescent Development, dispels many common myths about adolescence with the latest scientific findings on the physical, emotional, cognitive, sexual and spiritual development of teens. [Book is available for download through the Center of Adolescent Health website at Johns Hopkins Center for Adolescent Health (CURRENTLY FREE).] Authors Clea McNeely and Jayne Blanchard from the Center for Adolescent Health at the Johns Hopkins Bloomberg School of Public Health, provide useful tips and strategies for real-life situations and experiences from bullying, to nutrition and sexuality.
Created in partnership with an alliance of youth-serving professionals, The Teen Years Explained is science-based and accessible. The practical and colorful guide to healthy adolescent development is an essential resource for parents and all people who work with young people.
“Whether you have five minutes or five hours, you will find something useful in the guide,” said McNeely. “We want both adults and young people to understand the changes – what is happening and why – so everyone can enjoy this second decade of life.”
Popular Myths about Teenagers:
Myth: Teens are bigger risk-takers and thrill-seekers than adults. Fact: Teens perceive more risk than adults do in certain areas, such as the chance of getting into an accident if they drive with a drunk driver.
Myth: Young people only listen to their friends. Fact: Young people report that their parents or a caring adult are their greatest influence – especially when it comes to sexual behavior.
Myth: Adolescents live to push your buttons. Fact: Adolescents may view conflict as a way of expressing themselves, while adults take arguments personally.
Myth: When you’re a teenager, you can eat whatever you want and burn it off. Fact: Obesity rates have tripled for adolescents since 1980.
Myth: Teens don’t need sleep. Fact: Teens need as much sleep or more than they got as children – 9 to 10 hours is optimum.
Three years in the making, the guide came about initially at the request of two of the Center’s partners, the Maryland Mentoring Partnership and the Maryland Department of Health and Mental Hygiene, who felt there was a need in the community for an easily navigated and engaging look at adolescent development.
“Add The Teen Years Explained to the ‘must-read’ list,” said Karen Pittman, director of the Forum for Youth Investment. “In plain English, the book explains the science behind adolescent development and challenges and empowers adults to invest more attention and more time to young people.”
The Teen Years Explained: A Guide to Healthy Adolescent Development will be available for purchase on April 10 through Amazon.com. Electronic copies will also be available for download through the Center of Adolescent Health website atJohns Hopkins Center for Adolescent Health (CURRENTLY FREE).
The Center for Adolescent Health is a Prevention Research Center at the Bloomberg School of Public Health funded by the Centers for Disease Control and Prevention (CDC) that is committed to assisting urban youth in becoming healthy and productive adults. Together with community partners, the Center conducts research to identify the needs and strengths of young people, and evaluates and assists programs to promote their health and well-being. The Center’s mission is to work in partnership with youth, people who work with youth, public policymakers and program administrators to help urban adolescents develop healthy adult lifestyles.
Source:
Johns Hopkins University Bloomberg School of Public Health
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Asperger’s Syndrome on “Arthur”
Here’s a different look at Asperger’s as explained by Brain on the kids show Arthur!
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Self Help For Anxiety & Depression: A List Of FREE Interactive Self Help Websites
Today I wanted to get around to doing what I have been meaning to do for a while and post a list of free access interactive and/or educational websites which I have come across. These sites are fantastic resources and each one offers a different way to get involved with your recovery. Please note I am not affiliated with any of these sites and they are not affiliate sites. I hope you find one or more useful as I know many of my clients have.
Self Help / Educational Websites
Updated 27th March 2010
- Anxiety Online
- Beyond Blue
- Depnet
- Bipolar Disorder Education Program
- Blackdoginstitute
- BlueBoard
- BluePages
- CRUfAD – Self Help
- Depression Education Program
- e-couch
- Feardrop – online exposure therapy for phobias
- Living Well Working Well
- MoodSwings
- Multicultural Information on Depression online (MIDonline)
- Virtual Clinic
- Added 27th March 2010
- Depressioncenter.net
- Beatingtheblues (UK)
There you have it! Check them out and let me know what you think. Know of any others? (No affiliate sites please).
Pay It Forward: Research Proves That Acts Of Kindness From A Few Cascade On To Dozens
Read The Original Research Paper HERE (Free PDF)
ScienceDaily (Mar. 10, 2010) — For all those dismayed by scenes of looting in disaster-struck zones, whether Haiti or Chile or elsewhere, take heart: Good acts — acts of kindness, generosity and cooperation — spread just as easily as bad. And it takes only a handful of individuals to really make a difference.

This diagram illustrates how a single act of kindness can spread between individuals and across time. Cooperative behavior spreads three degrees of separation
In a study published in the March 8 early online edition of the Proceedings of the National Academy of Sciences, researchers from the University of California, San Diego and Harvard provide the first laboratory evidence that cooperative behavior is contagious and that it spreads from person to person to person. When people benefit from kindness they “pay it forward” by helping others who were not originally involved, and this creates a cascade of cooperation that influences dozens more in a social network.
The research was conducted by James Fowler, associate professor at UC San Diego in the Department of Political Science and Calit2’s Center for Wireless and Population Health Systems, and Nicholas Christakis of Harvard, who is professor of sociology in the Faculty of Arts and Sciences and professor of medicine and medical sociology at Harvard Medical School. Fowler and Christakis are coauthors of the recently published book Connected: The Surprising Power of Our Social Networks and How They Shape Our Lives.
In the current study, Fowler and Christakis show that when one person gives money to help others in a “public-goods game,” where people have the opportunity to cooperate with each other, the recipients are more likely to give their own money away to other people in future games. This creates a domino effect in which one person’s generosity spreads first to three people and then to the nine people that those three people interact with in the future, and then to still other individuals in subsequent waves of the experiment.
The effect persists, Fowler said: “You don’t go back to being your ‘old selfish self.”’ As a result, the money a person gives in the first round of the experiment is ultimately tripled by others who are subsequently (directly or indirectly) influenced to give more. “The network functions like a matching grant,” Christakis said.
“Though the multiplier in the real world may be higher or lower than what we’ve found in the lab,” Fowler said, “personally it’s very exciting to learn that kindness spreads to people I don’t know or have never met. We have direct experience of giving and seeing people’s immediate reactions, but we don’t typically see how our generosity cascades through the social network to affect the lives of dozens or maybe hundreds of other people.”
The study participants were strangers to each other and never played twice with the same person, a study design that eliminates direct reciprocity and reputation management as possible causes.
In previous work demonstrating the contagious spread of behaviors, emotions and ideas — including obesity, happiness, smoking cessation and loneliness — Fowler and Christakis examined social networks re-created from the records of the Framingham Heart Study. But like all observational studies, those findings could also have partially reflected the fact that people were choosing to interact with people like themselves or that people were exposed to the same environment. The experimental method used here eliminates such factors.
The study is the first work to document experimentally Fowler and Christakis’s earlier findings that social contagion travels in networks up to three degrees of separation, and the first to corroborate evidence from others’ observational studies on the spread of cooperation.
The contagious effect in the study was symmetric; uncooperative behavior also spread, but there was nothing to suggest that it spread any more or any less robustly than cooperative behavior, Fowler said.
From a scientific perspective, Fowler added, these findings suggest the fascinating possibility that the process of contagion may have contributed to the evolution of cooperation: Groups with altruists in them will be more altruistic as a whole and more likely to survive than selfish groups.
“Our work over the past few years, examining the function of human social networks and their genetic origins, has led us to conclude that there is a deep and fundamental connection between social networks and goodness,” said Christakis. “The flow of good and desirable properties like ideas, love and kindness is required for human social networks to endure, and, in turn, networks are required for such properties to spread. Humans form social networks because the benefits of a connected life outweigh the costs.”
The research was funded by the National Institute on Aging, the John Templeton Foundation, and a Pioneer Grant from the Robert Wood Johnson Foundation.
Read The Original Research Paper HERE (Free PDF)
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